Version 3.7 of Editroid is available. You can get it at Romhacking.net’s page for Editroid. Version 3.7 adds support for multiple ASM files to manage more complex ASM hacks.
Tag Archives: snarfblasm
I’ve been asked if there was a version of the Automap Plus patch without the automap. In other words, just the partial heart pieces in the HUD and faster life refilling with potions and fairies. Easy enough: just chop all of the map-related stuffs from the code, and viola. Download the IPS patch with source […]
A new version of Editroid has been released with some bug fixes (namely a bug that prevented certain screen-load code from running). Grab it from the RHDN Editroid page. Everything should work the same as Editroid 3.5, except fewer bugs.
Time to release a new version of my Metroid editor. This version allows you to add ASM to each screen that will run when the screen loads. It includes a built-in assembler so you can do everything right in Editroid.
Since it seems like this project is never going to get finished, I’m going to release what I have so far. Maybe input from others will help me focus and get things done. Worst case, if I never finish the project, at least I’ll have released something. So, here’s a quick guide to Suite-NES.
I’ve decided to share my simple Wavy-Ice hack. It allows the player to combine the wave beam and ice beam in Metroid. Note that this only works on a ROM expanded by Editroid 2.1.
Below is the source for the Zelda Automap hack (0.2). You can also download the source with the needed GFX file. The code should be assembled with snarfblASM. The resulting IPS file should be applied to the PRG0 version of the ROM (PRG1 appears to work as well, but the hack was created and tested […]