Posts Tagged ‘download’

Editroid 2.1

Wednesday, September 8th, 2010

Editroid 2.1 is available for download (http://snarfblam.com/files/Editroid%202.1a.zip). When it breaks, the best place to whine is MetConst, although you can also comment or e-mail me.

Changes in Editroid since 2.0:

  • Built-in ROM expander – Does not come with a warranty on hacked ROMs. (For example, glitches the title screen on MDbTroid.)
  • Add/delete rooms and structures – (You know, without breaking the ROM.)
  • Improved physics preview – Easier to see bombable blocks, invisible walls, and everything else.
  • Slightly improved “Pointer Explorer” – I don’t know if anyone but me uses this, but it now shows more data, and lists it in the order it appears in the ROM.
  • Advanced palette editor – Allows editing of all level palette data. (Useful mainly for Samus’ colors, the normal palette editor covers all your other bases.)
  • Item Data Disassembler – (Largely useless) Gives item data in a format that can be assembled, for hand-editing and relocating data, for hardcore nerds.
  • Advanced item editor – Complete item editing freedom.
  • General bug fixes, UI changes – One thing I’ll point out is that, since a common question is how to use empty map spaces, I’ve made this very trivial.

Blaster Master Update

Saturday, May 15th, 2010

The unnamed Blaster Master editor (feel free to suggest a name) is coming along nicely. I’ve decided to make an early build available for download. It’s fully functional as far as editing capabilities go. What it’s lacking are some of the more advanced features I’m planning on adding to my level editor framework (undo, patching, ect.).