Version 3.7 of Editroid is available. You can get it at Romhacking.net’s page for Editroid. Version 3.7 adds support for multiple ASM files to manage more complex ASM hacks.
Tag Archives: metroid
Time to release a new version of my Metroid editor. This version allows you to add ASM to each screen that will run when the screen loads. It includes a built-in assembler so you can do everything right in Editroid.
This is just a quick explanation of a quirk in enemy placement in Metroid.Enemy Slot The game engine is capable of showing up to six enemies at a time. Each enemy is stored in an “enemy slot” in memory. The unusual thing about the enemy slots is is that rather than having the game load […]
This is my attempt to collect and catalog useful resources for Metroid hacking. If anyone wants to make an addition, feel free to tell me in the comments.
This is an outline for the MaruMari homebrew project I’m working on for NES. As of posting this outline, the game is very incomplete. Things are subject to change, and suggestions are welcome.
Editroid 3.0 (beta) is ready and willing to satisfy all your Metroid hacking desires! You can download the editor or the source code.
I’ve decided to share my simple Wavy-Ice hack. It allows the player to combine the wave beam and ice beam in Metroid. Note that this only works on a ROM expanded by Editroid 2.1.
So I made this thing to edit Metroid (NES) music data, and I named it “Metroid Tuner,” because I didn’t feel like trying very hard to come up with a good name. Metroid Tuner dumps and inserts music using a relatively simple text-based format.