Tag Archives: hacking

Editroid 3.7

Version 3.7 of Editroid is available. You can get it at Romhacking.net’s page for Editroid. Version 3.7 adds support for multiple ASM files to manage more complex ASM hacks.

Automap Without The Map

I’ve been asked if there was a version of the Automap Plus patch without the automap. In other words, just the partial heart pieces in the HUD and faster life refilling with potions and fairies. Easy enough: just chop all of the map-related stuffs from the code, and viola. Download the IPS patch with source […]

Editroid 3.6

A new version of Editroid has been released with some bug fixes (namely a bug that prevented certain screen-load code from running). Grab it from the RHDN Editroid page. Everything should work the same as Editroid 3.5, except fewer bugs.

Mountain Challenge by Trax

From Trax, the author of the Contra hack Revenge of the Red Falcon, comes an early Christmas present: a nifty Contra hack titled Mountain Challenge. It’s short, but sweet. It’s a one-level hack where you race to the top of the mountain as fast as possible. The difficulty is dialed back a couple of notches compared to Revenge of the Red Falcon, but you’ll have plenty of chances to die running full speed ahead, trying to top your best time.

ROM Hasher 1.0

ROM Hasher calculates hashes and looks ROMs up in a ROM database to help identify and verify ROM images. This tool is geared toward romhacking.net for the purpose of generating ROM hashes to include with hack/translation submissions and for verifying ROMs before applying patches.

Editroid 3.5

Time to release a new version of my Metroid editor. This version allows you to add ASM to each screen that will run when the screen loads. It includes a built-in assembler so you can do everything right in Editroid.

Metroid Hacking Resources

This is my attempt to collect and catalog useful resources for Metroid hacking. If anyone wants to make an addition, feel free to tell me in the comments.

Zelda Hacking: Editing Caves

Warp Caves In The Legend of Zelda, there are four “warp caves” that connect to each other, allowing the player to quickly traverse the overworld. If you try to move these warp caves with Zelda Tech, you’ll discover that either the player will still be warped to one of the original warp cave locations, or, […]

Suite-NES 101

Since it seems like this project is never going to get finished, I’m going to release what I have so far. Maybe input from others will help me focus and get things done. Worst case, if I never finish the project, at least I’ll have released something. So, here’s a quick guide to Suite-NES.

FCEUX Debug File Format

Just in case anybody else ever needs to know the format for FCEUX’s debugger’s config files (.deb), here it is, based on the source code for version 2.1.5 (found in \src\drivers\win\pref.cpp) and the contents of actual .deb files.