Monthly Archives: December 2010

Drawing NES Graphics With C#

One of the tricky parts of working with NES ROMs in .NET is drawing game graphics. There are several approaches that could be tried, but many have problems or simply don’t suit NES graphics. GDI+ is much too slow with tile based graphics, especially indexed (paletted) graphics. GDI is a better fit, but it is […]

What Can Romulus Do?

As “Romulus,” my NES Level Editor Framework, nears a usable state, I’ve decided it would be a good idea to give a summary of what it actually does. Romulus will be available as a .NET DLL, and will be usable from any .NET language. There is a thread for discussing Romulus on RHDN. Romulus actually […]