Tag Archives: nes

Editroid 3.7

Version 3.7 of Editroid is available. You can get it at Romhacking.net’s page for Editroid. Version 3.7 adds support for multiple ASM files to manage more complex ASM hacks.

Editroid 3.6

A new version of Editroid has been released with some bug fixes (namely a bug that prevented certain screen-load code from running). Grab it from the RHDN Editroid page. Everything should work the same as Editroid 3.5, except fewer bugs.

Mountain Challenge by Trax

From Trax, the author of the Contra hack Revenge of the Red Falcon, comes an early Christmas present: a nifty Contra hack titled Mountain Challenge. It’s short, but sweet. It’s a one-level hack where you race to the top of the mountain as fast as possible. The difficulty is dialed back a couple of notches compared to Revenge of the Red Falcon, but you’ll have plenty of chances to die running full speed ahead, trying to top your best time.

ASM Hack: Elevator to Same Level

Here is a nice, small hack that allows you to add an elevator to Metroid that, rather than bringing the player to a different level, brings the player to a different part of the same level. This hack is very unlikely to work with any other hack that involves ASM since it uses the memory […]

Editroid 3.5

Time to release a new version of my Metroid editor. This version allows you to add ASM to each screen that will run when the screen loads. It includes a built-in assembler so you can do everything right in Editroid.

Metroid Hacking Resources

This is my attempt to collect and catalog useful resources for Metroid hacking. If anyone wants to make an addition, feel free to tell me in the comments.

Zelda Hacking: Editing Caves

Warp Caves In The Legend of Zelda, there are four “warp caves” that connect to each other, allowing the player to quickly traverse the overworld. If you try to move these warp caves with Zelda Tech, you’ll discover that either the player will still be warped to one of the original warp cave locations, or, […]

MaruMari: Project Outline

This is an outline for the MaruMari homebrew project I’m working on for NES. As of posting this outline, the game is very incomplete. Things are subject to change, and suggestions are welcome.

FCEUX Debug File Format

Just in case anybody else ever needs to know the format for FCEUX’s debugger’s config files (.deb), here it is, based on the source code for version 2.1.5 (found in \src\drivers\win\pref.cpp) and the contents of actual .deb files.

Editroid 3.0

Editroid 3.0 (beta) is ready and willing to satisfy all your Metroid hacking desires! You can download the editor or the source code.