Below is the source for the Zelda Automap hack (0.2). You can also download the source with the needed GFX file. The code should be assembled with snarfblASM. The resulting IPS file should be applied to the PRG0 version of the ROM (PRG1 appears to work as well, but the hack was created and tested […]
Category Archives: General
Drawing NES Graphics With C#
One of the tricky parts of working with NES ROMs in .NET is drawing game graphics. There are several approaches that could be tried, but many have problems or simply don’t suit NES graphics. GDI+ is much too slow with tile based graphics, especially indexed (paletted) graphics. GDI is a better fit, but it is […]
Editroid 2.1
Editroid 2.1 is available for download. When it breaks, the best place to whine is MetConst, although you can also comment or e-mail me. (Read more for the link).
Blaster Master Update
The unnamed Blaster Master editor is coming along nicely. I’ve decided to make an early build available for download. It’s fully functional as far as editing capabilities go. (Read more for the link.)