Warp Caves In The Legend of Zelda, there are four “warp caves” that connect to each other, allowing the player…
Author: snarfblam
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MaruMari: Project Outline
This is an outline for the MaruMari homebrew project I’m working on for NES. As of posting this outline, the…
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FCEUX Debug File Format
Just in case anybody else ever needs to know the format for FCEUX’s debugger’s config files (.deb), here it is,…
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Editroid 3.0
Editroid 3.0 (beta) is ready and willing to satisfy all your Metroid hacking desires! You can download the editor or…
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Zelda Tech 3.4
Since the Zelda Tech section of the website is defunct and disused, and this part of the site is a…
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Metroid: Wavy-Ice
I’ve decided to share my simple Wavy-Ice hack. It allows the player to combine the wave beam and ice beam…
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Metroid Tuner
So I made this thing to edit Metroid (NES) music data, and I named it “Metroid Tuner,” because I didn’t…
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Zelda Automap 0.2 Source
Below is the source for the Zelda Automap hack (0.2). You can also download the source with the needed GFX…
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ReMaster: Editing Doors
It looks like there may be some confusion as to how door editing works in ReMaster, so here’s the how.…
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ReMaster: Better Late Than Never
The Blaster Master level editor, ReMaster, has been shared with some communities, but has yet to see a proper release…
About Me

snarf
Programmer
I mod NES games and I program in C#, TypeScript, and whatever else suits my fancy.
Find Me Elsewhere
You won’t find me on social media. I guess I’m a rebel. You might find me on one of these web forums or their associated discord servers.