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Warp Caves In The Legend of Zelda, there are four “warp caves” that connect to each other, allowing the player to quickly traverse the overworld. If you try to move these warp…
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This is an outline for the MaruMari homebrew project I’m working on for NES. As of posting this outline, the game is very incomplete. Things are subject to change, and suggestions are…
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Just in case anybody else ever needs to know the format for FCEUX’s debugger’s config files (.deb), here it is, based on the source code for version 2.1.5 (found in \src\drivers\win\pref.cpp) and…
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Editroid 3.0 (beta) is ready and willing to satisfy all your Metroid hacking desires! You can download the editor or the source code.
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Since the Zelda Tech section of the website is defunct and disused, and this part of the site is a lot easier to update, I’ll go ahead and put this here. A…
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I’ve decided to share my simple Wavy-Ice hack. It allows the player to combine the wave beam and ice beam in Metroid. Note that this only works on a ROM expanded by…
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So I made this thing to edit Metroid (NES) music data, and I named it “Metroid Tuner,” because I didn’t feel like trying very hard to come up with a good name.…
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Below is the source for the Zelda Automap hack (0.2). You can also download the source with the needed GFX file. The code should be assembled with snarfblASM. The resulting IPS file…
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It looks like there may be some confusion as to how door editing works in ReMaster, so here’s the how. The very first thing you’ll want to do is select “Doors” as…
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The Blaster Master level editor, ReMaster, has been shared with some communities, but has yet to see a proper release until now.
About Me

Snarf
Programmer
I mod NES games and I program in C#, TypeScript, and whatever else suits my fancy.
Find Me Elsewhere
You won’t find me on social media. I guess I’m a rebel. You might find me on one of these web forums or their associated discord servers.