Provides functions to load ROM graphic data into a System.Drawing.Bitmap.
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List of all members.
Public Member Functions |
| PatternTable (bool linear) |
| Creates a new pattern table.
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void | BeginWrite () |
| Prepares the pattern table for loading tiles.
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void | EndWrite () |
| Finalizes writing operations to the pattern table. This must be called after loading patterns and before the.
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void | LoadTiles (byte[] data, int sourceOffset, int destTileStart, int destTileCount) |
| Loads a strip of tiles from raw ROM data into this pattern table.
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void | LoadWholeTable (byte[] data, int sourceOffset) |
| Loads a complete pattern table from a ROM image.
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void | LoadWholeTable (byte[] data, pHRom sourceOffset) |
| Loads a complete pattern table from a ROM image.
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void | Clear () |
| Clears pattern data from the pattern image. If the pattern table is not already locked, it will be locked for the duration of this operation.
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void | Dispose () |
| Releases resources used by this object.
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Static Public Member Functions |
static void | ExtractSingleTile (Bitmap b, Point tileLocation, byte[] data, int offset) |
| Loads an individual tile from ROM data to a bitmap.
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Properties |
Rom | Rom [get, set] |
| Gets/sets the ROM this pattern table belongs to. This is not used internally be the PatternTable class.
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bool | WriteInProgress [get] |
| Returns true if this object is locked for writing.
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Bitmap | PatternImage [get] |
| Returns an 8 bpp bitmap containing all loaded tiles.
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Color[] | Palette [get, set] |
| Gets or sets the color applied to this pattern table. This will have no effect on images.
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Detailed Description
Provides functions to load ROM graphic data into a System.Drawing.Bitmap.
Constructor & Destructor Documentation
Romulus.Nes.PatternTable.PatternTable |
( |
bool |
linear |
) |
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Creates a new pattern table.
- Parameters:
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| linear | If true, the patterns will be loaded in a horizontal string (good for constructing images from). If false, the patterns will be loaded in a 16 x 16 grid (good for displaying to user). |
Member Function Documentation
void Romulus.Nes.PatternTable.BeginWrite |
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) |
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Prepares the pattern table for loading tiles.
void Romulus.Nes.PatternTable.Clear |
( |
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) |
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Clears pattern data from the pattern image. If the pattern table is not already locked, it will be locked for the duration of this operation.
void Romulus.Nes.PatternTable.Dispose |
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) |
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Releases resources used by this object.
void Romulus.Nes.PatternTable.EndWrite |
( |
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) |
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Finalizes writing operations to the pattern table. This must be called after loading patterns and before the.
pattern table can be used.
static void Romulus.Nes.PatternTable.ExtractSingleTile |
( |
Bitmap |
b, |
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Point |
tileLocation, |
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byte[] |
data, |
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int |
offset | |
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) |
| | [static] |
Loads an individual tile from ROM data to a bitmap.
- Parameters:
-
| b | The bitmap the tile will be rendered on. Must be 8-bpp. |
| tileLocation | The location on the bitmap to draw the tile. |
| data | Rom image. |
| offset | Offset of the tile within the rom image. |
void Romulus.Nes.PatternTable.LoadTiles |
( |
byte[] |
data, |
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int |
sourceOffset, |
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int |
destTileStart, |
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int |
destTileCount | |
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) |
| | |
Loads a strip of tiles from raw ROM data into this pattern table.
- Parameters:
-
| data | The ROM image to load tiles from |
| sourceOffset | The location of the graphic data |
| destTileStart | Which tile to begin loading at |
| destTileCount | The number of tiles to load |
T linear strip of tiles is loaded starting at the specified tile count. If the tiles reach the end of a row in a square pattern table they wrap to the next line. If the end of the pattern table is reached or the end of ROM data is reached, copying will stop without error. The function BeginWrite must be called at some points before this function is called. The function EndWrite must be called to finalize the process. Otherwise the loaded tiles will not be reflected in this pattern table.
void Romulus.Nes.PatternTable.LoadWholeTable |
( |
byte[] |
data, |
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pHRom |
sourceOffset | |
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) |
| | |
Loads a complete pattern table from a ROM image.
- Parameters:
-
| data | Rom image. |
| sourceOffset | Location of the pattern data. |
void Romulus.Nes.PatternTable.LoadWholeTable |
( |
byte[] |
data, |
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int |
sourceOffset | |
|
) |
| | |
Loads a complete pattern table from a ROM image.
- Parameters:
-
| data | Rom image. |
| sourceOffset | Location of the pattern data. |
Property Documentation
Color [] Romulus.Nes.PatternTable.Palette [get, set] |
Gets or sets the color applied to this pattern table. This will have no effect on images.
rendered with the ScreenRenderer class. Changes to the paletteIndex will be reflected in all references to this PatternTable's Patterns. If you need to use multiple palettes simultaneously you should, for each differently paletted version, set the desired paletteIndex, clone the pattern brush and retain the clone(s) as the paletted brush(s).
Bitmap Romulus.Nes.PatternTable.PatternImage [get] |
Returns an 8 bpp bitmap containing all loaded tiles.
Rom Romulus.Nes.PatternTable.Rom [get, set] |
Gets/sets the ROM this pattern table belongs to. This is not used internally be the PatternTable class.
bool Romulus.Nes.PatternTable.WriteInProgress [get] |
Returns true if this object is locked for writing.
The documentation for this class was generated from the following file:
- D:/VS/Romulus/RomulusPublic/Nes/PatternTable.cs