{"id":246,"date":"2011-08-08T17:19:43","date_gmt":"2011-08-08T22:19:43","guid":{"rendered":"http:\/\/snarfblam.com\/words\/?p=246"},"modified":"2018-03-22T18:52:05","modified_gmt":"2018-03-22T23:52:05","slug":"remaster-editing-doors","status":"publish","type":"post","link":"http:\/\/snarfblam.com\/words\/?p=246","title":{"rendered":"ReMaster: Editing Doors"},"content":{"rendered":"<p>It looks like there may be some confusion as to how door editing works in ReMaster, so here&#8217;s the details. (We&#8217;re referring to doors that bring the player from one level to the next, or from tank areas to overhead areas and vice-versa.) The very first thing you&#8217;ll want to do is select &#8220;Doors&#8221; as the editing mode in the top-right corner of the window. In the editor area on the left, doors are shown in yellow. On the right is a list of all the doorways in the game.<\/p>\n<p><!--more-->Doorways work in pairs. If you look in the door list, two adjacent doors connect together. The level each door appears in is listed, and the arrows show which doors connect to which. Once you understand the controls, it shouldn&#8217;t be too tough:<\/p>\n<ul>\n<li><span style=\"color: #0000ff;\"><strong>Left-Click<\/strong><\/span> a door in the editor area (on the left) to select it. It will also be highlighted in the door list on the right. Alternatively,<\/li>\n<li><strong><span style=\"color: #0000ff;\">Click<\/span><\/strong> a door in the door list on the right to select it. When you click the door, it will be shown in the editor area on the left.<\/li>\n<li><strong><span style=\"color: #0000ff;\">Right-Click<\/span><\/strong> in the editor area to move the selected door.<\/li>\n<\/ul>\n<p style=\"text-align: center;\">&nbsp;<\/p>\n<figure id=\"attachment_248\" aria-describedby=\"caption-attachment-248\" style=\"width: 304px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/snarfblam.com\/words\/wp-content\/uploads\/2011\/08\/remaster2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-248 \" style=\"border: 1px solid black;\" title=\"Doorways\" src=\"http:\/\/snarfblam.com\/words\/wp-content\/uploads\/2011\/08\/remaster2.png\" alt=\"\" width=\"304\" height=\"158\" srcset=\"http:\/\/snarfblam.com\/words\/wp-content\/uploads\/2011\/08\/remaster2.png 304w, http:\/\/snarfblam.com\/words\/wp-content\/uploads\/2011\/08\/remaster2-300x155.png 300w\" sizes=\"auto, (max-width: 304px) 100vw, 304px\" \/><\/a><figcaption id=\"caption-attachment-248\" class=\"wp-caption-text\">Large and small doorways<\/figcaption><\/figure>\n<p>Note that the yellow door outline has a smaller yellow rectangle in the center. For larger doorways\u2013those that connect levels\u2013the whole yellow rectangle should overlap the doorway. For smaller doorways\u2013those that connect the tank areas to overhead areas\u2013only the smaller inner rectangle should overlap the doorway. (When editing overhead areas, there is only one type of doorway, so we don&#8217;t have to deal with this silliness.)<\/p>\n<p>So how do you change the destination of a door? Remember that doors come in pairs. To change where a door leads, simply move the other door in the pair. One thing that might be easy to overlook is that doors can be moved from area to area. For example, take the door that leads from Level 1 to Level 2. If you select the doorway on the Level 2 side, then open Level 5 in the level editor, and right-click to place the doorway, when the player enters the door in Level 1, he will now appear in Level 5 instead of Level 2.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It looks like there may be some confusion as to how door editing works in ReMaster, so here&#8217;s the how. The very first thing you&#8217;ll want to do is select &#8220;Doors&#8221; as the editing mode in the top-right corner of the window.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[14,10,13,12],"class_list":["post-246","post","type-post","status-publish","format-standard","hentry","category-romhacking","tag-blaster-master","tag-hacking","tag-level-editor","tag-nes"],"_links":{"self":[{"href":"http:\/\/snarfblam.com\/words\/index.php?rest_route=\/wp\/v2\/posts\/246","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/snarfblam.com\/words\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/snarfblam.com\/words\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/snarfblam.com\/words\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/snarfblam.com\/words\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=246"}],"version-history":[{"count":9,"href":"http:\/\/snarfblam.com\/words\/index.php?rest_route=\/wp\/v2\/posts\/246\/revisions"}],"predecessor-version":[{"id":550,"href":"http:\/\/snarfblam.com\/words\/index.php?rest_route=\/wp\/v2\/posts\/246\/revisions\/550"}],"wp:attachment":[{"href":"http:\/\/snarfblam.com\/words\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=246"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/snarfblam.com\/words\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=246"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/snarfblam.com\/words\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=246"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}